Changes the upper portion of capes from blue to black, leaving the golden trim untouched. It will not effect your guild cape itself, only the top portion. This mod will effect ALL capes, not just your own. I will possibly be making additional colors as well, and will add them here. The only error I can see in this mod is the shine effect is still there, and I don't think it can be removed without messing up the shine effect on cape emblems.
I got tired of seeing the same load screens for three years, so I changed all the regional load screens. The only one I didn't change is the Battle Isles load screen, because it's lord-of-the-rings-ey and thus automatically awesome.
These 21 high res images make the download This changes the Nightfall logo at the login screen to the banner of Guild Cast, a podcast about Guild Wars. A little recoloring and retexturing brings Wintersday to Presearing Ascalon!
Snow on the ground and festive colors abound! It contains 5 diverse maps, more than 70 buildings and structures, open ended gameplay as well as an active modding community. We already have a very active Discord Community and a public bug tracker. Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. View Community Hub. Foundation is a grid-less , laidback medieval city-building game with a focus on organic development , monument construction and resource management.
As the newly appointed lord or lady of a land still untouched and full of potential, you are given the opportunity to create a prosperous medieval settlement as you envision it, managing your resources and growing population, whilst being challenged by narrative events, quests and missions, from across the kingdom.
From very modest beginnings, build rudimentary workplaces, extract and store resources, establish trade routes, erect majestic monuments and before long Plan the construction of various workplaces and watch as the villagers create natural paths and build their own houses.
Intuitively paint zones to define areas like housing, farming, gathering and more. Flexible building creation Craft and design unique free-form buildings such as Taverns, Keeps, Churches and more, using a system of interlocking building parts. Get even more creative by toggling off the snap function for a fully customizable creation. Interact with the Estates of the Realm Develop the splendor of your village and raise your reputation among the different Estates of the Realm to gain access to exclusive buildings and perks.
Modding community and support Create and share your own characters, buildings, quests, terrains and even visual and gameplay tweaks with Lua and mod. All Rights Reserved. See all. Customer reviews. Overall Reviews:. Review Type. All 9, Positive 8, Negative 1, All 9, Steam Purchasers 8, Other All Languages 9, Your Languages 4, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Install Steam. Store Page. View Profile View Posts. Last edited by McCoy! Showing 1 - 15 of comments. Aoyagi View Profile View Posts. Ohai McCoy, thanks for posting this! Weren't they going to implement Legacy Modpack into the official patches tho? Fajeth View Profile View Posts. Originally posted by Fajeth :. Originally posted by Aoyagi Aichou :. Originally posted by McCoy! Last edited by Fajeth ; 6 Feb, am. I'm starting to wear YOUR patience I do know what i'm talking about cause As a tester and, surprise, later as a coder.
And well, we did not use anything of legacy. All that was used from modders like you or me or anyone else was code that was provided by them and you in a specific thread in the runeforge forum. Because, when working on huge patches like 4.
Besides it's not possible to find anything in your pack because you don't seperate your work from the vanilla files. Your "list" was nearly of no use because you named bugs or fixes without locating them or even trying to explain what - according to your opinion - was bugged.
So actually we had to look into it all for ourself and often enough we found our own solution. These user-provided bugfixes and some of kinvers original work, that is, at most, a sum of maybe 20 bugs.
Which is nice to start but if you had read the changelog, which you apparently have not, you would've seen that we fixed hundreds of bugs. Its a bug, yes. But its not enough. Because you need to add the measure as a production measure. Also they will only stand in the building doing nothing.
But that ofc is something you would already know if you ever bothered to test that. You will tell this story with the "no list no idea" forever, won't you?
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