Technology in action 13th edition pdf free download






















Although students are more comfortable with the digital environment than ever, their knowledge of the devices they use every day is still limited. The authors focus on tasks that students can accomplish with their devices, and skills they can apply immediately in the workplace, the classroom, and at home. This book fits the way students are learning today. Instructors, contact your Pearson representative for more information.

Post a Comment. A digital version of the text you can personalize and read online or offline. A digital platform that offers help when and where you need it, lets you focus your study time, and provides practical learning experiences. Privacy and Cookies We use cookies to give you the best experience on our website. Learn more Close this message and continue. Technology In Action Complete, 13th edition. Buy now. Access details Instant access once purchased Fulfilled by VitalSource.

We don't recognize your username or password. Please try again. The work is protected by local and international copyright laws and is provided solely for the use of instructors in teaching their courses and assessing student learning. You have successfully signed out and will be required to sign back in should you need to download more resources. Technology In Action Complete, 13th Edition. Technology In Action These best-selling texts offer a fully integrated approach that pushes the envelope of what's possible with technology, and what's helpful in teaching.

Description For introductory courses in computer concepts, digital literacy, or computer literacy, often including instruction in Microsoft Office. About the Book The learning approach fits the way students are learning today. Instead of a history lesson on the microchip, the authors focus on tasks that students can accomplish with their devices, and skills they can apply immediately in the workplace, the classroom, and at home.

Students stay engaged because the content covers material they want to learn e. Learning outcomes and objectives are a more prominent part of the chapter design. These are listed in the chapter opener, throughout the text, and in the summary, so students can stay focused on what they need to learn. Hands-on practice and simulations allow students to reinforce understanding. These appear in every chapter and are suitable for homework or class usage.

Try This hands-on projects lead students to explore a specific computing feature. Students can practice what they are learning and demonstrate proficiency with important topics. Each project is accompanied by a how-to video in MyITLab. Make This! Each chapter includes activities where student build programs that run on their mobile devices. Even without an Android device, students can use the emulator and start creating. By the end of the course they will have built 11 small apps.

Each project includes instructions and a how-to video. Solve This! Special features provide additional information and learning opportunities throughout the text. How Cool is This?

Dig Deeper: detailed coverage of technical topics challenge more advanced students. Technology in Focus: two mini-chapters that teach students key uses of technology today, including a section on Information Technology Ethics. Bits and Bytes offer helpful tips about computer usage and maintenance.

Trends in IT: current content focuses on new and emerging technologies, computers in society, careers in computing, and ethical considerations. Behind the Scenes shows in-depth coverage of additional topics that take students to the next level of understanding. Review and self-check resources keep learning on track. Check Your Understanding Quizzes Part 1 and 2 provide a self-check, covering objectives in each part of the chapter so students can see how well they are learning the content.

Making the Transition to the Next Semester and the Workplace: Developed to give students mini- projects and assignments, this feature helps them apply computer concepts to real-world situations. Now online Ethics Projects get students thinking about ethical issues and figuring out how to research and address them.

Team Time helps students explore pertinent computer issues while collaborating with their peers. Chapter Parts provide easier navigation and give students a mid-point review opportunity using the Check Your Understanding section. Assessment tools let instructors check that students understand the material. Chapter Quiz provides a way for students to check that they have learned the material from the entire chapter.

Critical Thinking Questions require that students demonstrate their understanding through written answers that are manually graded.

Testbank Exams provide customizable, pre built, auto graded, objective-based questions covering the chapter objectives. The Interactive eText provides a completely interactive digital learning experience that allows students to use technology as they learn.

Multimedia resources reinforce the concepts in the book and offer support for both classroom lectures and distance learning. Helpdesks are interactive lessons based on the chapter objectives. Students are fully engaged as they play the role of a helpdesk staffer assisting customers via a live chat, decision-based simulation. TechBytes Weekly is a newsfeed that keeps your course current by providing interesting and relevant news items every week.

The articles come with ready-to-use discussion questions. Preview Videos provide students with a quick look at what they will learn in the chapter.



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