The SUVs also have a tendency to bounce and dolphin. Combine the two together and the resulting feeling leaves the driver not quite in control or entirely aware of when the wheels are in fact on the ground and the body is bouncing or the wheels have left the ground and the entire truck is bouncing. It makes a difference. If the wheels maintain contact with the ground you can still steer - otherwise you drifting in some unwanted direction completely out of control.
With so much bouncing going on, oversteer becomes a fact of life, not an option. Despite the learning curve, driving one of these beasts gets easier with practice.
Still it doesn't quite matter. It's one thing to take a Jeep woops! There aren't any Jeeps in this game off-road and sling mud, it's quite another to drive around a course and through checkpoints only two car-widths wide at full throttle while bouncing. The game utilizes the familiar checkpoint theme that requires drivers to navigate a course laced with checkpoints.
The track designers were kind enough to use completely immovable objects, such as 3" diameter pipe, folding plastic signs and large rocks as markers.
These objects stop a truck dead in its tracks. No glancing blows. None of this "well, he got most of his truck through the gate" business. Either in or out and don't even think about trying to pass through the gate from the wrong direction.
How annoying. There is nothing worse than leading the race until the 8th lap only to be bumped by AI drivers that show a remarkable ability to hold their line into some puny little rock and come to a screeching halt and lose the race.
Is the game about accurate driving or seat-of-your-pants driving? If the game is designed for the former then the trucks should be a bit less bouncy and more controllable. If the game is about the latter then why punish drivers for being perhaps 2" off the mark? It just doesn't make sense.
On one hand players can freely drive anywhere they darn well please - and this includes shortcuts and off the map bypasses. On the other hand artificial constraints and unrealistic accuracy forces the player to reign in their wild desires and "get with the program recruit! Terminal Reality should have developed the "ultimate 4x4 driving simulation" or "the most radical woo-hoo 4x4 mud in your fingernails arcade game ever!
Instead they have produced "a semi-realistic game that takes you right to the edge of fun and then backs away. Perhaps the blame lies in the mixed nature of its design. As you might expect from a game designed for three platforms, the game lacks a single unifying design and feels out of place and in between. I have read several reviews of this game trying to convince myself that I should enjoy this game.
I looked for words of praise from sites that donated high scores to this game. I tried to find elements of gameplay that I had missed or nuances that I simply overlooked. In the end I returned to my gut feeling that I simply don't like 4x4 Evolution. Screenshots from MobyGames.
Arvin 0 point. EmulationNation 0 point. Note that the initially loading and configuration screens are very slow, but once in-game its all fine. Also its best to change to OpenGL. Nikki 0 point Windows version. Hey all, I can't figure out how to install this download?
What program opens this thing I downloaded? Cheap laptop with celeron and intel hd , windows 10 in xp compat mode, runs well. Your Dad's Bellybutton 1 point. JellyBread 0 point Windows version.
Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 6. Playstation 2. Relying on your choice of equipment and your driving abilities, you'll get to taste the delights of rushing through huge desert canyons, vast fields, swamps, high-ways, and so on.
This is where the authenticity of car parts comes in. There are somewhere around 90 pieces of vehicle gear, which can give your truck the proper boost up.
So, like in the previous game you have to employ these components in such an order that applies to the features of your vehicle. Therefore, you will give your truck stability, speed, manoeuverbility, and endurance.
After playing for several hours, I noticed that the game doesn't have the strong tendency of becoming dreary; as was the case with the first title. This tediousness occurred due to a lack of more options, racing modes, and similar features. However, that boredom has been avoided in the second installment thanks to the implementation of diverse competition modes and mission assignments.
Competition races like the "Series" are tough, so you'll have to be prepared. Luckily, the best possible training comes with the missions, which mostly involve exploration, fixing the supply routes, and, of course, free-style driving.
The sense you get from driving these trucks and SUV's surpasses the one I got from the first game. Initially, I couldn't figure out what was the main attraction. But, after trying out all of the tracks and vehicles, I noticed a lot of innovations. The improved 3D engine allows additional details on the road, thus making the whole game seem more true-to-life. Features like dirt and mud flying from the back of the car tires, realistic fog effects, and convincing vehicle reflections all create a fabulous atmosphere.
The chassis of your SUV displays the filth it gets from the track - this means you'll notice mud, road-dust, or snow on the armature of the car. The appealing facet of the game is that you can wash the dirt off if you happen to come across any kind of water surface be it a river, or a cute little brook.
If compared to the old game, 4x4 Evolution 2 brings enhanced car-models and highly detailed tracks. So, if you're worrying about seeing the same thing all over again, you can think again, cause it seems that an effort was made to enrich every visual aspect of the game. Aside from the vehicle reflections, you will detect that the in-game particle system was also improved, giving a more impressive scope of effects like earth and sand hurling from the SUV in front of you, more details on the ground like grass, wild plants, small rocks, etc.
On the other hand, the in-game physics are still rather flawed, and that severely diminishes any apparent visual enhancements.
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